Courses


ZBrush Creature Design (Online)

Level 2 – Intermediate

ZBrush Creature Design (Online)
Length:
10 Weeks
Prerequisites:
Working knowledge of ZBrush, Photoshop
Software Used:
Pixologic ZBrush, Adobe Photoshop

Use ZBrush to Create Creature Sculptures with a Focus on Form and Silhouette

In this class students will explore ZBrush and Photoshop as creature design tools. Core concepts in design such as silhouette, thumbnails, communication intent, and shape language will all be explored. After defining the best overall silhouette, students will learn the fastest and most dynamic tools for making quick and effective creature sculptures in ZBrush. These models will then be rendered using the BPR rendering toolset and further refined into concept illustrations which engage the viewer with dynamic pose, character, color, and presentation.

Instructor: Scott Spencer Designer at Weta Workshop, Ltd

Scott Spencer has worked extensively with ZBrush for visual effects, toys and collectible design and digital maquettes. He's worked with Pixologic, Gentle Giant Studios, Pendulum Studios for Activision, and is currently working on The Hobbit at Weta Workshop as a designer. Recent credits include The DaVinci Code, Harry Potter V, X-Men III and various commercial projects. Scott has taught classes at Gnomon School of Visual Effects in Hollywood, produced numerous video tutorials and manuals for the ZBrush community, and is the author of the highly-regarded ZBrush Character Creation: Advanced Digital Sculpting and ZBrush Digital Sculpting: Human Anatomy. Scott graduated from Savannah College of Art and Design and studied classical figurative sculpture at the Florence Academy of Art in Italy.

Registration for Spring Term is closed.

Summer Term Registration Opens:

Monday, June 3rd 2013

Tuition: $1,200

Scott Spencer

Instructor: Scott Spencer


Day:
Saturday
Time:
7:00 pm - 10:00 pm PST
Start Date:
April 13th, 2013
Online Course

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