Courses


Texturing and Shading 1

Texturing and Shading 1
Length:
10 Weeks
Prerequisites:
Introduction to 3D with Maya
Software Used:
Autodesk Maya, Adobe Photoshop

Learn Maya's Texture Mapping Tools

Good texture mapping techniques allow for successful merging of 3D-rendered objects into film or video applications. Even a perfect model will not appear real without correct textures and lighting. This course is designed to expose students to the various techniques available for mapping models. Students will learn to use texture techniques as tools to achieve a level of complexity that would be too difficult or too computationally expensive by modeling alone.

This course begins by covering basic texture parameters, followed by a variety of mapping techniques. Discussion and demonstration cover topics that include mapping tools for NURBS, polygonal and subdivision surfaces, blending media, converting geometry to textures, and using 2D and 3D paint programs.

Registration for Spring Term is closed.

Summer Term Registration Opens:

Monday, June 3rd 2013

Tuition: $1,695

Section 1 (Sold Out)
Stephen McClure

Instructor: Stephen McClure


Day:
Tuesday
Time:
4:00 pm - 7:00 pm
Start Date:
April 9th, 2013
Section 2
Miguel Ortega

Instructor: Miguel Ortega


Day:
Wednesday
Time:
7:00 pm - 10:00 pm
Start Date:
April 10th, 2013

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