- 10 Weeks
- Hard Surface Texturing and Shading
- Software Used:
- Autodesk Maya, MentalRay, Adobe Photoshop
Delve Into Shading and Texturing Techniques
This course is an in-depth introduction to the tools and techniques of look development for film and broadcast. Lectures and demonstrations cover intermediate to advanced shading, texturing, and surface principles. The course delves deeply into the Mental Ray and RenderMan shading and texturing techniques that give a surface its on-screen look. Principles discussed include light and reflection, refraction, and other surface qualities.
Students use existing models, sets, and lighting rigs. Scene files are set up for reverse engineering to help show the technical challenges that occur on a production. Several out-of-the-box surface nodes are used for fine bump, fine displacement, etc. The course aims to educate students on various surface qualities, so they can achieve a desired result with a deeper understanding of materials.
Registration for Fall Term is closed.
Winter Term Registration Opens:
Monday, December 2nd 2013
Instructor: JD Imhof
- 9:00 am - 12:00 pm
- Start Date:
- October 11th, 2013
Lighting is an art. It defines mood, focus, atmosphere, time of day, and drama. Its roots are in lighting for the theatre, but more importantly, in cinematography for film. By understanding the importance that light ...