Courses
Hard Surface Modeling 1
Tags:
Create Non-Organic Elements for a Variety of Applications
Learn the fundamentals of creating game assets, constructing elements for architecture or props for a set. Hard Surface Modeling 1 concentrates on the creation of non-organic and typically human-created products used in a scene. These objects range from guns, buildings, furniture, railings, etc.
Lectures consist of the various production techniques of asset creation through the exploration of polygonal modeling and how to prepare constructed models for texturing.
Registration for Spring Term is closed.
Summer Term Registration Opens:
Monday, June 3rd 2013
Tuition: $1,695
Section 1 (Sold Out)
Instructor: David Mooy
- Day:
- Thursday
- Time:
- 4:00 pm - 7:00 pm
- Start Date:
- April 11th, 2013
Section 2
Instructor: David Mooy
- Day:
- Thursday
- Time:
- 7:00 pm - 10:00 pm
- Start Date:
- April 11th, 2013
Categories
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