Courses


Digital Sculpting (previously Introduction to ZBrush)

Digital Sculpting (previously Introduction to ZBrush)
Length:
10 Weeks
Prerequisites:
Hard Surface Modeling 1
Software Used:
Pixologic ZBrush

Next Generation 3D Modeling and Texturing

ZBrush is a next generation 3D modeling and texturing program that gives its users an extreme level of control in creating richly-detailed digital models and sculptures. Using a pressure-sensitive tablet, students will be taken through the complete process of organic sculpting within this new subdivision surface modeler.

The various methods of object creation and manipulations will be explored, from creating the basic form to sculpting in extremely fine details. ZBrush's transform and fall-off tools make it an ideal solution for the creation of blend shapes and realistic models. The unique "zspheres" makes performing large-scale adjustments, which are crucial for conceptual work, quick and easy.

Students will be introduced to the interface and workflow and learn how to incorporate ZBrush into their artistic pipeline. This hands-on course will explain Pixologic’s 2.5d "pixol" technology and how to easily generate elements within ZBrush for use in art or illustration work. Importing and exporting geometry with created displacement, bump or normal maps for aid in external renderers or real-time video game systems will also be covered.

Registration for Spring Term is closed.

Summer Term Registration Opens:

Monday, June 3rd 2013

Tuition: $1,695

Section 1 (Sold Out)
Eric Keller

Instructor: Eric Keller


Day:
Sunday
Time:
4:00 pm - 7:00 pm
Start Date:
April 14th, 2013
Section 2 (Sold Out)
Jared Krichevsky

Instructor: Jared Krichevsky


Day:
Tuesday
Time:
7:00 pm - 10:00 pm
Start Date:
April 9th, 2013

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